How to Fight Time Mage Again Bravel

The Time Mage and Spell Fencer Asterisk Sub-scenario can be started after the Air current Crystal has been purified in Chapter 1. Upon returning to the town, the King of Anchiem will disappear, and a guard volition leave his post at the entrance to the Grand Manufactory Works to the left of the magic shop. At nightfall, go inside and head to the door to enter the K Mill Works.

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Chiliad Mill Works 2F

The Grand Mill Works won't exist crawling with monsters, but that doesn't mean it volition be prophylactic. The identify is abode to Merchantry Thugs, Blades, and Mages who will attack in groups with a variety of abilities, and so stay sharp! Continue on to the first intersection, and caput downwardly to discover a Remedy in a breast. Afterwards, you'll notice ii sets of stairs. Take the top i first to 3F.

Grand Mill Works 3f

Run down the corridor and take the first right, then follow to the fork in the route. Head correct to grab a Phoenix Downwardly in a chest, then left to the staircase leading back to 2F and three chests! One is locked, but the other two comprise Thumbing Claws and an Earthing Rod. Return back to the two sets of stairs on 2F and take the lower set up of stairs.

Cantankerous over to the far right side of the room where a single lever is. It will activate some mechanism, but the door will not open! You'll have to head south and get down the stairs.

K Manufactory Works 2F

From the stairs, follow the corridor to the branching paths, and go left commencement for an X-Potion in a chest, then right up the stairs.

Grand Factory Works 3f

Back on 3F, catch the How-do-you-do-Potion on the left apse earlier going down the stairs again.

Grand Mill Works 2F

In this last area of 2F, don't forget to grab the Ether in a nearby chest as yous make your manner to the last set of stairs.

Yard Factory Works 3f

Turn the final lever, opening the gate to the elevator. Now backtrack to the door, relieve at the Adventurer if you lot need to, and take information technology up to...the summit of Anchiem? Cantankerous the bridge into the palace to witness a conversation not meant to be overheard.

Boss Battle: Time Mage Khamer and Spell Fencer Ciggma Khint

After overhearing a chat, Agnes and the party will make themselves known, and Khint will once again accept the field with the promise of gold.

Time Mage Khamer Stats

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Proper noun
Khamer
Family
Homo
Weakness
North/A
Max HP
half dozen,000
P. Atk
120
M. Atk
55
P. Def
50
Grand. Def
20

Even though he'southward the Rex of Anchiem, Khamer is technically the weaker back up character here. He'll aid Khint by using Stop to halt your characters, which can become ugly fast. He can also use an earth based magic assault and heighten evasion with his Time Magic.

Spell Fencer Ciggma Khint

Proper name
Khint
Family
Human
Weakness
N/A
Max HP
six,000
P. Atk
120
Thou. Atk
50
P. Def
55
M. Def
20

Khint is a Spell Fencer, and he's grown since last you lot fought. Unfortunately for him, so have you, and your party take probably grown fashion more than he has. He is all the same much more aggressive in his attacks, though he will still utilize the same Burn and Silence effects on his sword.

Different previous fights, Khint will not depart at half HP, then instead focus on taking out Khamer first to stop his support abilities, so focus all of your attacks on Khint. You tin can steal a Scimitar from Khint and a Jade Staff from Khamer if you have an able thief.

Once they accept fallen, they will drop a Hullo-Potion and Ether, as well as the asterisks for the Time Mage and Spell Fencer Jobs. The Prime Minister will take over the Rex's position, and the Sub-scenario will finish.

Up Next: Summoner's Asterisk

In This Wiki Guide

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Sonic Origins - Official Trailer

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Source: https://www.ign.com/wikis/bravely-default/Time_Mage_and_Spell_Fencer_Asterisk

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